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— BY— 

(^oKa ^. ScKillirig, 



CrV/SU 



Copyrighted, 1888, by John L. Schilling, 
Bellaire, Ohio. 



( DEC 15J8P.8 fAf 



SP*III)E)R is an interesting pastime that im- 
parts a considerate return for the attention given its 

rules. 

The interest in the game grows with knowledge ac- 
quired of its intricacies, few pastimes giving more 
real pleasure to experts. 

The highest combination is 35, seldom realized, 25 
> and 30 being more frequently obtained. 

The player soon discovers that to simply place his 
piece to a corresponding number is not all that is 
recjuired to make spider interesting. To play to the 
most advantage is an incumbent duty : to carefully 
count the two, three or four points of the play, and as 
certain if by adding the play in hand to the points on 
the board, 5, 10, 15, 20, 25, 30 or even 35 can be 
added to the score. 

It is a pastime of mental addition that will grow 
upon the average player, though adverse to figures 
ordinarily. 



rtytake a Spider (Z/ombiuatioa. 



The game is of Chinese origin, although of modern 
introduction, and has gradually found its way from 
Cafes into polite circles. 

While the pastime posseses all the attractive interest 
ascribed to cards, it is free from evil associations, and 
the Host or Hostess need have no qualms of con- 
science as to its results morally. 

It is particularly attractive to the young, and its 
merits will add to the attractions and pleasure of 
home. 



^ spider com= 
biriation, makies 
Progressive Spi= 
cler a de lie' tit. 



f^ales for Spider 

The pieces are mixed by the person left of the 
one to lead. 

In the starting- of the game the person with the 
highest double leads, and the double played in the 
lead is the Spider. 

After the first hand the person to the left of the first 
player leads, and can play any double for Spider best 
suited to the hand. If no double is held the play 
passes to the next. 

The game commences with the highest double with- 
out regard to turn. 

A player having no piece to match, takes one piece 
from the pond, the play passing to next if it does not 
match, 

If a count is made, and not observed by the player 
or partner until his competitor ^iVdys, the count is lost. 



The ends of the Spider can be used in the play, 
after both sides have been taken, but the end not 
used cannot be counted. 

Two points does not count ; 3 counts 5, 17 counts 
15, i8 counts 20, etc. 



spider (^labs are 
the order * 
of the: Evening. 



Six Hsii^SeS SpiSer. 

The players select partners and two counters, red 
blue, or green, and seat themselves alternately at 
table. 

The pieces are mixed, and each player takes four 
(4) pieces leaving four in the pond. 

The general rules are observed until a hand is ex- 
hausted, when out'v^ called, then the playing ceases, 
and the spots on all of the pieces of the three compet- 
itors are counted for the side winning 



f oar Hai^SeS SpiSer, 
When partners and color of counters have been se- 
lected, the pieces are mixed and six (6) taken by 
each, leaving four in the pond. The general rules 
applying in every particular- 



Sl^ree Mai^SeS SpiSer. 
In this game seven pieces are taken by each player, 
leaving seven (7) in the pond. The lead and play are 
subject to the rules above given, the one calling out 
counting the spots of the two opponents. 



SNa/o Ha^JjeS Spider. 
Same number of pieces taken as in Three Handed 
Spider, the rules above named being observed. 



Yoa Will \\^h Spider an^asif^j 



f regressive gpider. 

As the couples arrive who are to take part in the 
game, a Spider Counter is given to each alternating in 
color to each lady and gentleman, i. e., first lady blue, 
gentleman red, next lady red, gentleman blue, etc 

Have the tables numbered from one to the number 
to be used, and for each table prepare four numbers 
to correspond with each numbered table, viz., four I's 
four 2's, four 3's, four 4's, four 5's, etc. 

Have the numbers put in a hand-bag and well sha- 
ken, and as the couples return from disposing of their 
wraps, have each draw a number. The four having 
No. I. takes table No. I., those having No. 2. takes 
table No. 2., and so on until the tables are filled. 

Those having the same colors play as partners 
thereafter, changing as they progress. 

When seated, the head of table i rings a bell, the 
signal for the game to commence, subject to the rules 
for four handed, and the general rules for Spider. 

When 50 points are made by table one, the bell is 
rung and the playing stops ; those having the most 
points progress to the table above, but only those 
who had made 50 points count one game on their 
counter. 



W IS IMPOI^^ANIP m 
HAVE ©HI^EESpIDBI^ 
^SOUNTEI^S mo ENJOY 
Jl^HI^BE 01^ SIX HAND- 
ED Spidei^. 



1 hose who lose at table i, go to the last numbered 
table and change partners as do those who progress, 
every time 50 points are made, the head of table i 
giving the signal for the progress, those making 5° 
points placing one to their count. 

After a pleasant evening, the one having the great- 
est number of points is awarded a prize. The one 
having the least number is The object of mirth, and is 
given a prize as amusing as the hostess can suggest. 

If Several have the same highest number, all having 
said highest number play, every one on his own ac- 
count, and the person making the first 30 Points is 
awarded the prize. 

If in like manner there are a number that have the 
least, or no number of points, they seat themselves 
every one playing on their own account, and as 30 
points are made by each, they retire from the contest. 
The last failing to make 30 PO^^^s is declared The 
Object of Mirth, and should receive the prize with 
becoming dignity. 

The Counter for Spider can be used in Progressive 
Euchre, the pointer being used to count the game, that 
when won is numbered on the outer counter so that the 
person having the most FIVE'S is the prize winner. 



llzQL^z ^0up ©pJep <^r)A (§0 cfs. 
|fui«cl)^seJ ii-)ese Joules, 



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R Entertaining, amusing, 
and calculated to expand 
the mind. Progressive 
I Spider more interesting 
than euchre, and cards 
I not used. Adapted for 
Church Socials, etc. 

Three Counters and Game at |i.oo. Progressive 
Spider Set for five tables with twenty Counters, $5.00. 

JOHN L. SCHILLING, 

JL. B. 938. B£L.]L,AIRE, O. 



